![]() A micro feature that doesn't interfere with the main code. ![]() I don't really believe that however, all you'd have to do is make a secondary list on units to add more playable units. Iratus-1 is way past the point of adding new content though and apparently its code is too tangled to allow for mod support, not like devs didn't try. If people make mods that break the game you don't have to install them. ![]() Originally posted by Bumc:Nah, mods are good as an option regardless. I am extremely good with figuring out Darkest Dungeon Mods (have had to recreate my mod list over 25 times due to mass adding mods and having a single one being the problem) So the reason why I have in my library Iratus before DD is that I know Iratus I can run with max content without endless mod bug testing. While I am pro more gameplay content, including mods, some games just do terrible with mod compatibility, game stability etc. Originally posted by Crash LV:It's both good and bad. Many nice mods, no proper error logs, real hard to find bugged mods when running a lot of them.Īnd probably there were even more games like that. ![]() Many nice mods, but you get bugged out midgame, no proper logs or anything, hard to find the culprit. Many nice mods, things went south, again didn't manage to have a good run with maximum mods, since no proper error logs, can't find the mods causing the problems. Yes, it is possible to run the game with max components (256), but it will require around a week to set up and some Bethesda games I have never succeeded to set up for a stable run with maximum mods. Pretty much all Bethesda games since Morrowind. ![]() To list some examples of games I love that have these issues: ![]()
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